December 23, 2017

State of the Enterprise H2 2017

Well, it's been some time since the last update. Not much to say beyond "I'm busy." I'm out in the wide world now, but there isn't much you can do without this ephemeral unicorn called rural unskilled employment. I'll still try to fill you guys in on what's been on the backburner so far.

The Website

I purchased a domain name a few months ago, to finally get a home page that doesn't die under the half-baked Google Sites chimera. The problems that reach me now is for me to finish up this current design I've got for it all.

Harney-Barrow prototype website, December 2017
Just wrangling with the CSS on the sidebars was a nightmare of cross-referencing W3Schools and Mozilla MDN on making a faint similarity to a design. 
And just when I am nearing the finale of this struggle, I stumble across the home website of Cryptic Sea.

Cryptic Sea website
I may have been just overthinking the 'by-scratch' business too far. The current plan years later now is to just get something basic. Could try learning all of that Wordpress business ecosystem stuff. Just even barely grazing the surface of webdev is an exercise in agonizing repetition.

The Media

The quest for rural payroll has taken its toll on the productivity. On top of this, I exchanged the KX Studio Linux distro out of my laptop for rolling with a dip in Red Hat's sphere with Fedora and CentOS. Some beginning setup was a bit of a hassle, like adding my username to the JACK group so I could actually operate Bitwig Studio. On the other hand, opening up Audacity and swinging up guitar chords and words can't be beat in simplicity.

Two out of four keyboards have been sold, but the size is a bit trouble some with the large dimensions of the keyboards. Cutting up two or more boxes with incur extra fees for 'irregular box shape', so that's something I'll never attempt.

With the jump to Fedora, all of the short-term OBS settings I had were reset, so that will delay working with livestreams and video recordings.

In a final gasp for the year, a short, seasonal folk EP will be out before December ends.


I'm busy. hire me mcdonalds

Thank you for reading.

August 16, 2017

Jumblo 1 Official Release

Harney-Barrow - Jumblo 1 (2017)

Well will you look at that, over 4 months have passed! It's quite the shocker when it comes to these things, whether it be the forever continual job hunt, or for me to reform and streamline a workflow or inventory, so many things can change or not change in such a short span of time!

But now is the time, for there is a brand new release from yours truly, entitled "Jumblo 1". It's a sort of curated assortment of music and sounds i've made this summer of 2017. I do hope if any person is able to enjoy at least one track, that will have succeeded in a way.

Have a very good day/night! 

April 28, 2017

1943 and Gradius: Some Thoughts

So I just recently finished completing the 1943 (1987, NES). It's a SHMUP game from the early years of consoles, and it shows. As with virtually every early game, developers needed to optimize their resources to squeeze as much replayability of a small cartridge. Though in terms of what Capcom believes, replayability is to (unintentionally?) make the game more difficult. This is mostly done via having the enemy ships fly faster, to where you can likely crash into an enemy ship and take damage. Speaking of damage, the imposed 'timer' (which I guess is an attempt to replicate a plane running out of fuel) is also attached to how many times you get hit, and the amount of 'special moves' your plane can perform. Unless you're either a 'SHMUP Master' or have enemy paths so memorized and ingrained into your subconciouss, the sane being should stick to save states.
Even beyond the NES difficulty, the game hasn't aged the greatest in my opinion. There's been better-looking NES games, but it's still a noticable improvement over the predecessor 1942. The music is nice, but there's a point where you get tired of the same 4-5 songs cycling through the games ~30 levels. Depending on your skill, the amount of said songs can be cut down to just about 2: one for the start of the game, and the other when you're near death or running out of fuel.

Eh, could've done worse things with my time.

Funny thing about these early SHMUPS, is how similar they are when you look at them in the right angle. Konami's Gradius I (1986, NES) also slides in, it being the ur-example of sidescrolling shooter games. It's great old fun, until the unfortunately accurate hitbox of the ship sends you into a game over. But hey, it's still beatable with save states!

It's pretty breezy when you play it this way.

To be honest, the majority of my gripes with Gradius also fit fine enough with the complaints I had over 1943. Everything is recycled at least one, excluding the bosses (minibosses?) of each level. Not to be confused with the other boss type where you fight against a cold monolith and shoot it down after each level end and before a level's start. The 3 songs cycle through each level, and it gets repetitive fast (though thankfully there aren't as much levels as there are in 1943). But at this point, I'm dangerously close to the precipice of sleep deprivation, so I'll close off this post with an ending statement:
I'll probably stick to later SHMUPS, the earlier ones haven't aged too well.

 Thank you for reading.

March 21, 2017

State Of The Enterprise H1 2017

Hello, this has been an unfortunately inactive time of the year for me. I am fully well and aware of several things that have gone off-rails and into multiple timed delays. This can be attributed to two primary reasons:

The Website


Despite the unreasonably long time I had dumped into creating the 'ultimate' BlogSpot (Yes I still call it BlogSpot, get over it) layout, I now realize how much more time is needed for the publicity of a 'landing page'. Having a subtitle of '','', '' is far less concise than "". This motive is exactly why I am taking it into my own hands to host my own website, speeds and runtime be damned. I'm currently a likely candidate of attaining a low-powered Ivy Bridge Pentium desktop, which I may be able to repurpose as a low-powered server (via underclocking/undervolting and installing CentOS). I have yet to buy a domain yet though, but I'd have to require out of having no budget to purchase a cheap '.us' domain, as something like "" is far too much out of my price range.

The current (and most functional) prototype so far.
Beyond the website's domain, the layout was far more troublesome rather than a mere nuisance. I am not a clever person, so I attempted to landing page that cly5m/ uses (his website's got a really nice layout), before realizing that I knew absolutely nothing about CSS or JavaScript. So I trashed the autofish prototype, and am now just churning something out in SeaMonkey's own built-in Dreamweaver knockoff. It's okay for what it does.

The Failed Prototype
I tried to tie in the grand re-opening through a 'quick' Youtube video announcing both the Youtube channel and the main website itself, but then I remembered that I should've had the actual website running first. The actual video itself is pretty much finished at this point, excluding any mentions of the website.

The Youtube

Making videos on Linux is perfectly doable now (in theory). I used Kdenlive for those videos currently up on Youtube, and it works pretty nicely. The only problem is that when it isn't 'working nicely', it's busy disabling mouse usage and crashing while editing 720p video. So virtually all of my videos must be done and worked on in 480p. Even despite those problems, Kdenlive still frequently hangs/freezes and disables my mouse, forcing me to close it via keyboard shortcuts. I do have to admit caution in that I'm currently using Fedora Linux right now, so being this close to upstream might have some deal in the hand, as well as me not being the greatest OS maneuver-er.

So that wraps up most of the blockades done in my path, in an extreme distillation and 'condensed' form. I have the greatest gratitude to those following on social media or other artworks, for the 'earliest backers' are undoubtedly one of the biggest motivations right now, and may help to even gain more 'inertia'.
Thank you for reading.

February 15, 2017

200e - Self-Titled (2012)

200e - Self-Titled (2012)

To kick things off on "Other Peoples Music", I'm starting off with this neat little 17-minute long EP from a short-lived(?) band out of Pendleton, Oregon. While I'm not exactly the biggest guy for all things folk, but this sort of downbeat folk rock is quite easy to get down with. Love how the vocals harmonize halfway through 'Familiar Hand', helping the song hold up a heavier weight possible. The track 'Made For This' I can easily recommend it for those looking for a breezy-ish folk music, but with how short the EP goes through, I'd recommend anybody to try to listen to it. All of the tracks are all still quite the pleasant listening.

But don't fret my darling
Being unfamiliar is the fun part
the rest is worthout(?) makes us happy
all the cigarettes will be had, they will not fill me needed
there is nothing more for you, I want them lung cancer

- 200e, Made For This

Thank you for reading. This was hopefully the first piece in the Other Peoples Music series, where I share and showoff what other groups have done. For what is technically my first 'official' post of original writing, it is quite rudimentary, to be frank. Though to not be dour, I'm sure of myself that I'll eventually pick up in writing quality.
See you soon!